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  1. Ling Ling

    Halo 2 Campaign Rebalance

    I haven't been able to get on much lately, but I'm almost done developing Outskirts, and Metropolis is still being tweaked and tested. I have extensive experience modding Arbiter/04a, so I expect my work on that level to be done fast, especially since most of the changes it'll undergo will occur...
  2. Ling Ling

    Halo 2 Campaign Rebalance

    What the duck are you talking about? Anyway, I've worked on this quite a bit so far. Right now I've edited Cairo and Outskirts to my liking (well, I'll get to that), and I'm in the middle of Metro. I'm getting the stuff that will change per level out of the way first so I can apply the...
  3. Ling Ling

    Halo 2 Campaign Rebalance

    Thanks for the feedback! Well, the recoil is manageable, but its still annoying and unfitting for both gameplay and canon. The thing is, I'm COMPLETELY removing dual-wielding. Its drastic, I know, but I really want people to experience this mod without even having a DW bind. Nearly all...
  4. Ling Ling

    Halo 2 Campaign Rebalance

    Hey guys, so I'm going to start a project where I'm going to do a rebalancing of the campaign. As you all might know, H2 began the trend of the weapon sandbox primarily being balanced toward the multiplayer instead of the campaign. This leads to a lot of...redundancy in the campaign sandbox...
  5. Ling Ling

    Can you move tags from one campaign map to the other?

    Cairo has a Brute biped on it by default, it is simply unused during normal gameplay (it may not be indexed by default either, though I haven't checked in a while). Moving tags across campaign maps has never been done before, although there is a tool which can call the elite biped from...
  6. Ling Ling

    What technical obstacles are actually stopping H2V?

    I'm glad some sort of meaningful dialogue came out of this thread's creation. Once I'm less busy I'm going to start a project I've been thinking about working on for a while and hopefully contribute to the amount of content this game has.
  7. Ling Ling

    How to add campaign AI to other maps

    Assembly is realistically the only tool you should need. Inside Assembly, each character should have (x,y,z) coordinates inside the scenario (or scnr) tag folder. Everything you need to know should be available here.
  8. Ling Ling

    How to add campaign AI to other maps

    He likely took existing character tags and switched their "unit" to the "brute" and "jackal" bipeds, then fixed the rest of those character tags to resemble the normal properties of a brute and jackal.
  9. Ling Ling

    How to add campaign AI to other maps

    There aren't any public modding tools currently capable of .map injection in Halo 2 Vista, nor have I seen it done before in singleplayer. Shock's old Turf tool, however, was actually capable of calling up the elite biped tag from shared.map to Turf's elite char, so it may be possible to do the...
  10. Ling Ling

    What technical obstacles are actually stopping H2V?

    I did a lot of research on the limits of the game before I first joined the community (as Kills Alone might remember), I learned a lot about the limitations the game had, from the problems with optimization to the DRM to the H2EK. And while I learned a lot about what could and couldn't be done...
  11. Ling Ling

    Some questions on modding & mic usage

    Pathfinding works just fine when you're modding campaign. The problem is that pathfinding can't be generated on custom maps, as the editing kit for Halo 2 Vista was not originally meant to be able to create single player maps...or rather, it was stripped out before release. You'll hear many Halo...
  12. Ling Ling

    Halo 2 online bugged?

    Unfortunately, I had the same issue. I was connected just fine, but my game lagged insanely bad. I was forced to reinstall and I have not yet reinstalled Project Cartographer since most of what I do in H2V isn't multiplayer related.
  13. Ling Ling

    Some questions on modding & mic usage

    1. You have two real options in terms of map modding/editing: -Use Assembly or some other meta editor to mod the campaign maps. -Use a heavily modified version of Halo 2 Editing Kit. I would personally start off with Assembly, as its a bit easier to learn and quite frankly, you can do a lot...
  14. Ling Ling

    Help Quantifying AI Population Limits

    Non-scripted respawns barely work in CE, so it doesn't surprise me that its completely deprecated in future versions of blam!. You'll probably need scripts to facilitate any non-cheesy respawning. (I've personally used the sentinel spawners in Sacred Icon many times in cases where I need...
  15. Ling Ling

    Help Quantifying AI Population Limits

    Did some more testing, and it turns out it matters how the game is initially loaded. SP/MP maps started in the SP engine are fine, but maps loaded in the MP engine have the 11 limit. I'll have to work out a quick spreadsheet some time to really nail everything down. The variables should just be...
  16. Ling Ling

    Help Quantifying AI Population Limits

    I've been doing a lot of testing to try and define exact limitations about AI "populations" in custom content, since it seems H2V has a running theme of unlisted limitations in just about every aspect of H2EK. Below is just what I've found so far, so if any of you guys (H2MT especially) have any...
  17. Ling Ling

    (H2V Back Online!) - Project Cartographer - Release Date

    I wonder if its possible for the devs of this program to disable the "Press X to delay game" feature for servers running the program. As of right now, all it will take to halt a server indefinitely is a bot (or an equivalently lonely person) that can press X every 7 or so seconds.
  18. Ling Ling

    Hi!

    I'm having a blast with Project Cartographer and modding H2V, so I just thought I would join this site. I'm not very interesting other than that I've been a Halo fan all my life, and after being disillusioned by the Xbone and (insert shitty Halo title here), I decided to get a half-decent PC and...