id think it would be something like
(ai_place <ai>)
(ai_magically_see <ai> players)
(sound_looping_start <looping_sound> <object> <real>)
(if (= (ai_living_count <ai>) 0) (ai_place <ai>) )
(if (= (ai_living_count <ai>) 0) (ai_place <ai>) )
(if (= (ai_living_count <ai>) 0) (ai_place <ai>) )
(if...