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  1. General_101

    Custom Skies

    This is kinda old but I thought I would just post this here as a proof of concept and to preserve it. https://mega.nz/#!F5dk0Z6R!jaOUK-rQBvodD-wwTHnArmrXKvdlzW2ENiiXQmrW_jI
  2. General_101

    SP/AI tests

    Assuming you are talking about fade_in 0 0 0 0? The first 3 zeros are RGB values. So 255 0 0 will make the screen start red for example. The 0 afterwards is the amount of ticks it takes to get to that full value you choose. The camera location stuff is done in the scenario file.
  3. General_101

    SP/AI tests

    (script startup cutscenes (player_enable_input 0) (fade_out 0 0 0 0) (camera_control 1) (camera_set camera_1 0) (sleep 150) (fade_in 0 0 0 100) (camera_set camera_2 120) (sleep 120) (camera_set camera_3 100) (sleep 120) (fade_out 0 0 0 50)...
  4. General_101

    Resource Map Recreation

    https://mega.nz/#!Vw1XnSpA!LxuMNzptZCL3r0SbiYsuw6iUiRe6FZ90UrfL0nlTVEo Patch for the mainmenu tags. This will add two additional files that are the scripts. https://mega.nz/#!05VQDSRK!_LbmTx7n1B1V7uUX77VMXxog4IDHYoJSVlf4Cypu19k Overwrite the default mainmenu and shared.map that come with the...
  5. General_101

    SP/AI tests

    Keeping this post updated. This check here is what needs to be disabled for AI in MP. https://mega.nz/#!pplx1Q4Z!Cocv3p6kfviMMPyva_uI_VqKjEVokA5b27sTS11l20E Map that is in the video.
  6. General_101

    Despite connected very hard/random to get the server list

    Could be high ping or something. Have you tried changing your base port in the launcher from 1000 to 2000?
  7. General_101

    SP/AI tests

    https://mega.nz/#!k8UFEIqR!IkDtZI3UpVIBrgozTjPiUY-d_T-ERnZN3TgM0hA8oUQ Basically the tags I am using to test SP/AI features. This 1st low effort attempt to solve the AI problem involves swapping the idle animation in the animation tag with the walk/running animation. A better method that...
  8. General_101

    Live not avaliable at this time?

    You don't use the live tab. You use the network tab.
  9. General_101

    Co-Op Campaign

    [REDACTED]
  10. General_101

    Resource Map Recreation

    I'm actually not sure about the animation graphs anymore. I'll have to run more tests but I think it might be the render models that are coming out fucked and break the animation. Could be both, idk.
  11. General_101

    Door Tags

    Wow, I didn't even think about that. Yea, it will push the player up and they can stand on it just fine as it moves and after. I suppose with enough effort one could use this animation to make a working elevator if that is the direction you were going in.
  12. General_101

    Door Tags

    Something I've been working on ever since Twinreapers attempt at it. I got it working 100% and now wanted to share the result with anyone who might be interested. I will go over how I fixed each tag to work with the animation and work without issues. I used tags I extracted from...
  13. General_101

    Working doors....

    Door works. Render, collision, and physics model opens for the biped. I just need to scale it all properly and I'll show off a new video along with a set of tags with models and source files. Maybe even some instructions for people who want to get a custom door in.
  14. General_101

    Halo 2 60 FPS cutscenes

    https://viewsync.net/watch?v=OwiL0H_Vz2o&t=6.01&v=NITKkDuGqAY&t=7.22&mode=solo
  15. General_101

    Resource Map Recreation

    Welcome to my new thread. I will be talking about my attempts to recreate the assets you can find in shared.map, single_player_shared.map, and mainmenu.map Most of these assets are very WIP and need a lot of tweaking and advancements in other coding related areas. The goals of this initiative is...
  16. General_101

    Working doors....

    Forgot to post this but this is the work I've been doing on this door. The video doesn't show the physics model and only shows collision but I did get the physics and collision model moving. I just need to work on the render model and position the object frames to the right locations and we can...
  17. General_101

    How to set up gun game?

    1. You don't have to touch that. 2. Same way as infection. You just create a slayer gametype named GunGame and host. Gametype has issues though so don't expect much.
  18. General_101

    Working doors....

    I'll prob attempt something as well later. I'm interested in this.
  19. General_101

    Working doors....

    Leaving us hanging here.
  20. General_101

    What features?

    That lua gametype thing. :D