Happy Birthday Halo 2! We're happy to announce that version 0.7 is now out for Cartographer. Notable additions include splitscreen support, discord invites, and rendering performance improvements.
CHANGELOG (0.7.0.0):
DISCLAIMERS:
CHANGELOG (0.7.0.0):
- fixed the render pipeline to allow for and support split-screen play
- fixed some of the fog effects to be more consistent with the original game (noticeable on Lockout, The Arbiter etc.)
- fixed Lockout snowflakes size consistency between screen resolutions
- performance improvement by rendering the skybox last, making use of the stencil buffer
- added discord invites
- removed max player limit for ragdolls (8 to max 16 players), increased the max ragdoll count allowed to simulate at the same time
- fixed an overlooked issue in matrix3x3_rotation_to_quaternion(), should improve rotation interpolation
- some infection improvements and fixes
- fixed some edge cases that could lead to the game crashing (related to maximizing/minimizing the game)
- fixed raw mouse sensitivity not being consistent between 30 tick and 60 tick
- refactored the entire custom menu system using code closer to the original implementation of the game
- restored 4way sign-in and co-op lobby menus
- and many codebase and under the hood improvements...
- fix black screen issue on some amd gpus
- fix campaign window when signed in an account
- fix secondary atmospheric fog
- fix issue with children of objects being un-interactable
- fix dependence on Windows 10 for d3d9on12
- fix controller disconnected popup showing at certain cases
- fix keyboard remapping fail issue
- fix add to favorites not working
- fix exit-halo2 popup not working properly in start_screen
DISCLAIMERS:
- many cartographer configuration settings were moved to Halo 2's built-in profiles, which allows for all local players to configure their settings independently, on a per-profile basis
- split-screen HUD is low res, will be addressed in a later update
- human sniper/beam rifle reticles are inconsistent in split-screen with the other reticles
- some text elements might overlap with HUD elements in split-screen
- an edge case where local players could be signed out from a networked lobby if the game is minimized after a match ends, then maximize the game when the server is in pregame lobby
- on Lockout, in split-screen, only the first user renders snow flakes properly
- possible issues with Shader Model 3 (SM3) on AMD/ATI cards (disabled by default)