Project Cartographer 0.7.0.2 Update & Changelog (Splitscreen Public Release)

Happy Birthday Halo 2! We're happy to announce that version 0.7 is now out for Cartographer. Notable additions include splitscreen support, discord invites, and rendering performance improvements.

CHANGELOG (0.7.0.0):
  • fixed the render pipeline to allow for and support split-screen play
  • fixed some of the fog effects to be more consistent with the original game (noticeable on Lockout, The Arbiter etc.)
  • fixed Lockout snowflakes size consistency between screen resolutions
  • performance improvement by rendering the skybox last, making use of the stencil buffer
  • added discord invites
  • removed max player limit for ragdolls (8 to max 16 players), increased the max ragdoll count allowed to simulate at the same time
  • fixed an overlooked issue in matrix3x3_rotation_to_quaternion(), should improve rotation interpolation
  • some infection improvements and fixes
  • fixed some edge cases that could lead to the game crashing (related to maximizing/minimizing the game)
  • fixed raw mouse sensitivity not being consistent between 30 tick and 60 tick
  • refactored the entire custom menu system using code closer to the original implementation of the game
  • restored 4way sign-in and co-op lobby menus
  • and many codebase and under the hood improvements...
CHANGELOG (0.7.0.2)
  • fix black screen issue on some amd gpus
  • fix campaign window when signed in an account
  • fix secondary atmospheric fog
  • fix issue with children of objects being un-interactable
  • fix dependence on Windows 10 for d3d9on12
  • fix controller disconnected popup showing at certain cases
  • fix keyboard remapping fail issue
  • fix add to favorites not working
  • fix exit-halo2 popup not working properly in start_screen


DISCLAIMERS:
  • many cartographer configuration settings were moved to Halo 2's built-in profiles, which allows for all local players to configure their settings independently, on a per-profile basis
(I.E SETTINGS LIKE MOUSE/CONTROLLER SENSITIVITY, FOV, WEAPON OFFSETS WILL BE RESET, AND MUST BE CONFIGURED FOR EACH LOCAL HALO 2 PROFILE SEPARATELY) Known issues:
  • split-screen HUD is low res, will be addressed in a later update
  • human sniper/beam rifle reticles are inconsistent in split-screen with the other reticles
  • some text elements might overlap with HUD elements in split-screen
  • an edge case where local players could be signed out from a networked lobby if the game is minimized after a match ends, then maximize the game when the server is in pregame lobby
  • on Lockout, in split-screen, only the first user renders snow flakes properly
  • possible issues with Shader Model 3 (SM3) on AMD/ATI cards (disabled by default)
 

Comments

#9
Is online still available in project cartographer halo 2 after update?
I made account but it said an confirmation email will come but it didn't.does it works with halo 2 online website account?