Search results

  1. Twinreaper

    Sound Files

    So as we all know, you can use sounds made for either CE or regular Halo 1 versions. Problem is, that recently I am unable to compile sounds at all. And what sounds I am able to compile, do not work properly and force the map using them to not show in the map list, even with the newest .dll...
  2. Twinreaper

    Powerhouse Delayed!

    Unfortunatly the Autobak folder did not have a copy of the previous max file. I have it set to backup every 3 minutes so it only saved the fucked up copy since I didn't notice the uvw errors till it was too late and saved it. I tried checking aother spots but I got zilch. Luckily the damage...
  3. Twinreaper

    Powerhouse Delayed!

    I'm not sure what the fuck happened, or if anyone else ever had this happen but... So I loaded up powerhouse after a lighting session and found some errors I wanted to fix. I fixed said errors, and came back to the max file 2 days later (tonight) and guess what? Magically for no fucking...
  4. Twinreaper

    Storm Battle Rifle

    Unfortunatly due to the tool limit on poly's, I can no longer add any other geometry to the map. As itr is right now, the map is completely finished mesh wise. The only thing I am doing now is going thru all the uvw maps and making damn sure sure that even this map looks as good as the Reach...
  5. Twinreaper

    Storm Battle Rifle

    Yup, model is in-game and works awesome. Just need to figure out which bitmap the decal faces use, since the meta view of the weapon tags in H4 are not mapped out yet. So right now I may have to use a custom bitmaps just to get the Misahriah Armory and and UINSC Eagle to show right. Other...
  6. Twinreaper

    Storm Battle Rifle

    Short and sweet....Halo 4 battle rifle in-game and functional. Apologies to Kills and Shura last night. I wouldn't let you guys join or invite you because I was testing this. Images only. You'll all have to wait for Powerhouse before I release the tags standalone for other map usage. And...
  7. Twinreaper

    IWBD script please?

    Unfortunatly, the actual operational.code is missing from Sapien. We can see the debug list of commands and all that, but the actual code that executes it is completely missing. Same goes for H2tool and Guerilla. Korn has spoken about missing code and how long it would it take, if even...
  8. Twinreaper

    IWBD script please?

    Not to be a Debby Downer, but Co-op really isnt my cup of tea. What about shifting focus to making new multiplayer maps able to use spawning AI? Should be simple enough using the multi bsp loading scripting method. Perhaps a script that changes the engine mode on map loading?
  9. Twinreaper

    IWBD script please?

    I am aware that Sapien does that for you, but that information was roughly more for realtime editing thru Ambiguous or Assembly. I know someone here had the tut for SP Co-Op, I think it Kills. There should be something about switching and setting it in the H2MT notes section I think? If all...
  10. Twinreaper

    IWBD script please?

    Since the way to do it from scratch is a bit different than the Xbox way, I'll try to explain it. Now since the method to put weather in a map depends on the ability to edit the scenario_structure_bsp tag, I am not sure if it can be successfully done in H2V. If the tools we have do allow you...
  11. Twinreaper

    IWBD script please?

    Weather isn't specific to either game engine mode or function. Weather is totally dependent upon which map contains it, and cannot be spawned via a script. Weather however can be altered via a script. In the Backwash script, the engine is simply altering the float values for intensity...
  12. Twinreaper

    Halo 3: ODST Uplift Reserve Map

    Thanks Shawn. I was in a hurry to get to bed and I didn't feel like trimming it. But I will keep that in mind next time..lmao. The map Uplift Reserve is indeed the map where you play as Mickey, fighting your way thru the Beach/Zoo level right before the giant Space teather gets decimated. I...
  13. Twinreaper

    Halo 3: ODST Uplift Reserve Map

    So I got board for an hour and decided to try my hand at another ODST map. Here is what I have thus far for the Uplift Reserve map from ODST. Does anyone like the layout and think it would be a good map to play on? Need honest opinions so I know whether to work on it after Powerhouse or not...
  14. Twinreaper

    I had a little insperation.

    One of the biggest turn-offs also for the Zip-exe archive is that a lot of people like to be able to open up archives, and see first, what they are extracting. It's one thing to tell people what is inside of it, but it is quite another to actually "see" it before you just click away with it. I...
  15. Twinreaper

    Hello everyone!

    ^^ That's the worst Photoshop background removal evah! LMAO Welcome to the forums and server Bacon. Hope you enjoy your stay!
  16. Twinreaper

    Halo 2 Vista Live Stream

    Be nice Kills.... Having someone live stream gameplay could really help benefit the community. So long as said steaming content is of hosted servers, and not just his own with other games thrown in there...
  17. Twinreaper

    Need Help Fixing H2v

    You should try selling that WWII Bunker to a museum Kantanamo...you might be able to make a quick buck! :rofl: I use the Asus EVO as well Creator. Very kick ass reliable board. My only issue as of late when playing games, is my CPU. I need to grab a liquid cooling block for it. Camp...
  18. Twinreaper

    Need Help Fixing H2v

    From how bad that lag was, I would have to say it was definatly CPU thread/priority issue or a major GPU issue. GPU's do all have differently life expectancies and in my experience, all Nvidia chipset cards use sub-par thermal compounds on the heatsinks. Always go with a water/liquid cooler...
  19. Twinreaper

    Beware of these Players

    Thankfor that Van Camp. I did find the latest DXtory build and I will give it a try. Much thanks to everyone!
  20. Twinreaper

    We have crashers Afoot.

    Much appreciated Kant, thanks!