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  1. Twinreaper

    Powerhouse Beta #1

    So now that I finally got things compiling again, it's time for another test run. Now I have to warn you all, there a multitude of lighting errors and smoothing errors that I cannot seem to fix. For some strange reason everything looks good in Max, but looks like hell in-game. All in all, the...
  2. Twinreaper

    Halo Reach DMR Tag

    Figures I forgot to check bitmap references. I'll upload them as soon as I get a chance to hop on again. Got moved to a new location 2 hours from my house for work so....yeah....
  3. Twinreaper

    Halo Reach DMR Tag

    Again, DMR is the Reach variant and works almost exactly the way the Reach one does in here. Because I split up the tags a bit for the weapon, there are 2 archives you need to place the weapon on a map. http://wwwh2mt.org/twinreaper/DMR.zip Extract this archive contents to the...
  4. Twinreaper

    Storm Battle Rifle

    Ok guys I decided to release my Halo 4 Battle Rifle tag. Couldn't get any sounds working right so they have all the stock br sounds, but it functions almost identical to the Halo 4 one. Firing speed may need to be tweaked, but that's about it. Use freely but give credit if you do. Peace...
  5. Twinreaper

    Bootcamp = Halo: Spartan Assault

    Re: Microsoft confirms Halo 'Bootcamp' for PC! Pretty much says it all. Bootcamp was the internal project name. No new real PC Halo for us. Should have known.....
  6. Twinreaper

    Bootcamp = Halo: Spartan Assault

    Re: Microsoft confirms Halo 'Bootcamp' for PC! ^^ I'm gonna hold you to that emo rofl. I highly doubt both Spartan Assault and Bootcamp are the same games. They confirmed the title "Bootcamp", and it's not called Spartan Assault Bootcamp. Why would they say we will see something about...
  7. Twinreaper

    2 Weeks and Counting...

    Either way you slice it, whether it be 2 weeks or a whole month left, we know Microsoft confirmed that the sever list would be up until June. I don't care who says it's saved, there has been no official word other than the extension that is approaching it's expiration date. Am I to believe we...
  8. Twinreaper

    2 Weeks and Counting...

    Weel guys, the time is almost here. In about 2 weeks, the serving listings for our beloved game are about to be pulled. We all know what this means, and what it will do to us in the end. I have come to grow quite fond of qll of you, and had hoped to someday learn some nasty ingame skills from...
  9. Twinreaper

    IWBD script please?

    WTF?!? We went from gaming high to getting high in one thread? LMAO! Maybe you should rename the skull to "I Would Have Been Your Dealer"?
  10. Twinreaper

    Teleporter

    Consider yourself lucky Slater. If we had been given a full editor...the essentials pack would likely be triple the size of the one we have now! lmao
  11. Twinreaper

    Brainstorming Map Session #1

    I like your style Anz! Hopefully this "Halo Boot-Camp" game thing they are showing at E3, will be our dream come true. I'm hoiping to see it be a full port of Halo 3 aloing with some sort of unique "Be a Spartan" aspect of gameplay to it. Hoping for full editor...
  12. Twinreaper

    Brainstorming Map Session #1

    Well if your good enough with 3dsmax and stuff, shoot me a message with what you need model and texture wise, and I'll be glad to help.
  13. Twinreaper

    Brainstorming Map Session #1

    Dude that's a dead sexy ass map! I would love to see a miss-mash Pit/Turf map like that for h2. Hmmm.... Maybe you and I should colab on something Anz? I got both bsp's and plenty of H4 assets at hand and ready to go.
  14. Twinreaper

    Powerhouse Delayed!

    I have yet to release the weapons to Kills. I still need to clean it all up so all the assets are in one folder and not scattered around. As of now, the BR is perfect in every way. The only issue is that the H4 ammo counter has to be in "Interface" bitmap format or it wont compile properly...
  15. Twinreaper

    Bitmap Restrictions?

    I have messaged Kant already about this, but I wanted to know more from the community. In the H2V MM guide they provided, the porters state that we "CAN" use "Interface" type bitmaps for our map shots. But as we all found out, using "Interface" types results in blacklisting our map from being...
  16. Twinreaper

    Pro Tip to all Map Makers!

    Ok so I don't usually have any sage advice for my fellow map makers, except now I do. One issue many MM come across is smoothing and how to eliminate odd or sometimes wacky face lighting. Smoothing helps to make NURB surfaces and otherwise complex items, appear more rounded and less "jagged"...
  17. Twinreaper

    Sound Files

    Thanks Slater, your the best! And you are quite welcome Killer Chief. I will be releasing the Halo 4 BR and the DMR, along with the other weapons in stand-alone tag form for others to use. More than likely since I am lazy...I'll just pass the tags to Kills and he can dress them up or whatever.
  18. Twinreaper

    Sound Files

    Various weapon sounds in wav format for your pleasure... http://h2mt.h2pc.org/twinreaper/Reach_Weapon_Sounds.rar
  19. Twinreaper

    Sound Files

    I have to do a re-edit anyway. I never noticed it before, but the lens on the DMR I made does not have it's own shader aside from the general one applied to the rest of the model. I want to go back through and redo it, and specify an actual glass lens shader for it. the reload sounds as well...
  20. Twinreaper

    Sound Files

    Thanks for the info Kills. Slater, if your reading, I have the sounds from every weapon that has a Reach counterpart. If your willing and able let me know and I'll link you to the wav files.