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  1. Twinreaper

    Brainstorming Map Session #1

    Well? :confused: Get to splanin! Maybe I can make your twisted dreams come true?
  2. Twinreaper

    Beware of these Players

    Much appreciated Kills. Anything you can link me to that works better than Frapps I'm all for. I want to start making quick vids of us having some fun here and there as well, so having something that works would be great!
  3. Twinreaper

    Beware of these Players

    Just wanted to give you guys a heads up on 2 very abusive players me and a few other guys encountered on an SmG server...just in case they come our way. Jabappy and TrueBXR were both using rapid fire, aimbot, perm overshield, flying vehicle and superspeed. Both did it the whole game, admitted...
  4. Twinreaper

    Brainstorming Map Session #1

    Elevator Warfare?!? I can only assume that means you want something like a large rectangular tall box, with tons of elevators going up and down?
  5. Twinreaper

    GFWL Support

    You just gotta lol and love the fact that us few remains of the community, can do a much better job with code and mapping than Bungie or Microsoft ever could! Maybe we should all just storm Microsoft and forcibly take over the Games division?
  6. Twinreaper

    Brainstorming Map Session #1

    :up:
  7. Twinreaper

    Brainstorming Map Session #1

    User was banned for this post. JK
  8. Twinreaper

    *POWERHOUSE* Closed Alpha Playtest

    I sure hope I got it a long way from where it was. I have had this map and working on it off and on since April 4th of last year. To touch on some of the issues you guys had, I apologize. Turns out, that the copy you guys had that i gave out, was a 2 week old one, and not the most recent...
  9. Twinreaper

    *POWERHOUSE* Closed Alpha Playtest

    Yup all those errors are what I warned you guys about before testing it out. The skybox is locked. Currently, getting a proper render_model for a brand new sky is not working for me at least. Using Coag produces the best lighting results bar far compared to Zanzibar and Ascension. The water...
  10. Twinreaper

    Brainstorming Map Session #1

    Construct! I have always wanted to make Construct! Come to think of it...I may have a copy of Halo 3 still laying around somewhere. But since my time is limited usually when it comes to actual mapping, any reference pics of Construct and Countdown you can find and pass along would be great!
  11. Twinreaper

    Brainstorming Map Session #1

    Sadly everyone who I asked either never got around to giving me any, or just didn't respond to my request.
  12. Twinreaper

    Brainstorming Map Session #1

    I like the Countdown map idea. Unfortunatly I no longer have a working copy of Halo Reach, so it would be difficult for me to make the map from gameplay footage alone. Crater from ODST took me over a year to make by hand relying only on gameplay footage, so that Countdown bizatch might take...
  13. Twinreaper

    *POWERHOUSE* Closed Alpha Playtest

    As the title implies, I need to hold a test run for Powerhouse. The map is not finished, but I feel a test run with actual players is needed to see where the map can be improved before I get to far ahead of it, and changes become more difficult. The test will be conducted tonight at 10pm EST...
  14. Twinreaper

    Anyone can play?

    No Rainman, I did not watch your video. Just the title of it, and the fact that you posted it up here right away...shows what type of further immature behavior or wording I can expect from you. If it's all the same, you stay on your side, and I will stay on mine. I'll be civil, but don't...
  15. Twinreaper

    Server Gametype Request

    I wasn't sure if you guys took requests or suggestions, or even if this is the proper place to do it, but here goes. I was wondering if at all, you guys could add a few Assault gametypes? CTF gets so boring and I would love to do some huge or mid map Assault runs.
  16. Twinreaper

    Brainstorming Map Session #1

    Good evening guys and gals. One of the biggest things lacking in the community is the maps and content. And by this, I mean fluidly playable and enjoyable. yes most of the maps we have churned out are good ones, and of top quality. But it seems that a lot of the maps we have made, go...