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  1. Twinreaper

    Twintacular Map Pack

    Thanks Kat! I am just glad so many people have found the maps worth playing. Here's tk hoping the next batch of 4 goes as well!!!
  2. Twinreaper

    Twintacular Map Pack

    That has nothing to do with the thread. And so you know, any map with equipment or highly edited objects like in Sandtrap, was designed for use specifically with our H2MT 2.5 modded game. Certain maps will not work with Cartographer.
  3. Twinreaper

    Twintacular Map Pack

    Thanks for all the positive feedback guys. I can't wait to share the next three maps with you guys soon. Be on the lookout for Courtyard, Highrise and Embolism. Spanish players should love Embolism since its a port of Reach's Forge World Coagulation lol
  4. Twinreaper

    Twintacular Map Pack

    UPDATED!!!!!!! Construct: Map port of Halo 3's Construct. Supports all gametypes. There are issues with the grav lifts that are NOT 100% fixable due to the funky way that physics models edits work in halo 2. They work 70% of the time, but I think that just adds to the fun! LMAO...
  5. Twinreaper

    Twintacular Map Pack

    Ok H2 Kiddies, it's release time! Today we have 3 new maps for you'r playing pleasure. Corpsys: This map is based on the Halo 3 Campaign level "High Charity". It is made specifically for Zombies gametype, but can hosty any of the other types as well...
  6. Twinreaper

    I was banned by haker

    Since my birthday is June 5th, I would like to request that this douche-o bag-o get a perma ban on June 5th as a present to me!
  7. Twinreaper

    Halo 3 Esque - New Mombasa

    The crash is due to the incomplete understanding of how the Vista tags work. On the Xbox we didn't have padding or random reverse tag writing. Having tags with a set of both pre and post compile data as well as some bits of raw data remaining in the tag, presents an extra 3 hurdles to overcome...
  8. Twinreaper

    BSP_3D_TOO_DEEP tool error

    According to Kirby, that is also an error with Ce that is usually "round" collision error related. The way he explained it, is that bsp geometry that is too round, is disliked. So in order to avoid the error I need to go through my geometry and see what items can be widdled down in terms of...
  9. Twinreaper

    BSP_3D_TOO_DEEP tool error

    Yeah tried everything I can think of. The only thing I can logically conclude, is that for some reason h2tool doesn't like too many faces all sharing a lot of the same vertices.
  10. Twinreaper

    BSP_3D_TOO_DEEP tool error

    No I've got about 20 instance objects in total. Nothing out of the ordinary aside from the fact that I had to do some scale adjustments. It's really bothering me especially since it involves a map I have been working on for close to - months now.
  11. Twinreaper

    BSP_3D_TOO_DEEP tool error

    As the topic implies I have encountered an error with my current Icefields remake. This particular error has only ever popped up on maps that contain above the maximum faces, vertices and edges. Powerhouse and Crater are the only maps I had this issue with. My remake called Frostbite is...
  12. Twinreaper

    [Released]Prisoner

    As in the "Baltic" variety? If so, sorry also and fantastic to see you again bro. Glad you kelt up with fantastic work and ideas. If I can ever help, let me know.
  13. Twinreaper

    [Released]Prisoner

    Ah yes, that was a test import of the G6 Sniper from CoD Black Ops if i remember right. I didn't set it up right and I had some uvw issues with the gbxmodel converter. As for Powerhouse it was finished, although not to my 100% satisfaction. Since the map was done entirely by hand rather than...
  14. Twinreaper

    [Released]Prisoner

    Not sure if you mean actual sniper or something similar. As of now I can't seem to locate any of my sniper rifle tags. Construct should go well if lighting ever finishes lol. Been running it on a simple Low setting and as of now 3 days later....it is still only 64% done.
  15. Twinreaper

    [Released]Prisoner

    Guerilla radio is indeed the same tool by Kornman. He gave me the source a while back and as of now I'm trying to implement a compatible animation, collision, physics and render model compiling ability. But due to lack of tidbits missing and research, it's going very slow. As for the weapons...
  16. Twinreaper

    Spawn zones and spawn points

    No the team designation works but iirc it can get overrided by the logic. The area spawn fixes that by designating specifically that any spawn in the designated area is locked to a specific team, a specific circumstance and specific spawn type ex: initial, respawn, etc
  17. Twinreaper

    [Released]Prisoner

    What happened to Kills? I really hope what transpired between us didn't make him want to leave. I owe him an apology as well as the other members. I did install discord and the Cartographer update and things do look good. I would be more than happy to forward any source materials that...
  18. Twinreaper

    Spawn zones and spawn points

    Spawn zones are manual radius areas that can set any spawn within the zone to team specific, respawn, initial or change them on the fly via a curcumstance, like flag is away or flag is home, etc... While you can manually set each spawn, you sometimes cannot predict if a spawn setting will work...
  19. Twinreaper

    [Released]Prisoner

    I've actually taken up some map again as well as playing with the GuerillaRadio source. Construct was about 75% complete and I did have a few others in progress... 1. Last Resort: ODST Costal Highway 90% 2. Highrise: ODST NMPD Level with the bridge and Shees 50% 3. HighGround: H3 cant seem to...
  20. Twinreaper

    Farewell to H2MT and H2V

    Self explanitory. Sufice to say some bullshit went down, I made a few mistakes, and a certain person couldn't be mature enough to talk through or resolve the situation. So, as of now I'm fired.....as if that matters. Like this was a job or something lmao. I am no longer your co leader and as...