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  1. Twinreaper

    H2V: Elite Animation

    For campaign you should be able to swap the animations, but iirc, its a character edit, not a jmad edit. I personally have not attempted this. As for multiplayer, thats gonna be a no. We have no way to compile or extract/inject animations from campaign maps to multiplayer maps.
  2. Twinreaper

    Assembly questions

    Its how much damage is passed from the vehicle to you. Aka, the rear of the hog gets shot, and a portion of damage is passed to you.
  3. Twinreaper

    **H2_Overrider**

    You sure about that Kant? The sript system.sync in Halo 3-4 and thats p2p. Halo 2's script wasnt designed to operate with syncing by default. Thus the need to ise constant or static scripts to have both the server and client show the same results. So whats the dealio?
  4. Twinreaper

    Halo: The Master Chief Collection revealed

    Well Van thats just it. This title alone will and I mean WILL kill a large majority of all.Halo PC players and probably deter and kill off any H2PC players we may have gained and kept around. All I see this release as is a way to sell.Xboxs and finally kill off the remaining PC gamers they so...
  5. Twinreaper

    Halo: The Master Chief Collection revealed

    I dont want their shitty fucking MMC game on the PC. i want a new PC Halo with a full editor and thats all. Either that, or an update to Halo 2 that finally fixes all the bullshit we deal with. They can keep their quick visual fixes. Give me proper editing tools, and I'll show them what a...
  6. Twinreaper

    Halo: The Master Chief Collection revealed

    Ahhh so someone else noticed the grenade on Ascension as well. Yes the velocity definitely looked different, and it wasnt just the graphics playing tricks on the eyes. The movement speed of the player seemed a bit off as well. And it looks like damage may have been adjusted as well. Its...
  7. Twinreaper

    Halo: The Master Chief Collection revealed

    Thats true Kills. And lets not forget the broken Halo 4 they shipped, likely due to having worked on thiscollection since work on CEA finished. It is quite funny how many players rave and cry about how great Halo 2 was and how much they played it, yet where were these supposed "loyal" halo 2...
  8. Twinreaper

    Halo: The Master Chief Collection revealed

    It's just complete bullshit any way you slice it. Iirc they promised an update to our game or information on an update to Halo 2. Guess we should have asked which platform they were talking about. Microsoft hates PC gamers and this only goes to show it even more. What better way to kill US...
  9. Twinreaper

    Map Testing

    My main problem with any poly tool, is it that it really messes with the uvw maps. Texturing is a nightmare to begin witb. The texturing is what mostly took all my time with Powerhouse. I'll.see what I can do with it.
  10. Twinreaper

    Map Testing

    Thanks for the videos again Scrapy, and thank you for the kind words guys. Im really trying to get these maps pumped out as fast as I can, but geometry cutdowns for ODST maps and the later title ones isnt fairing well. There is simply just too much geometry to edit or optomise. Just getting...
  11. Twinreaper

    Map Testing

    Thanks for the videos Scrapy, it definatly helped me see a ew not so obvious errors in the maps. Im gonna spend a few days and make a few changes to Powerhouse, including a working kill volume this time lol.
  12. Twinreaper

    Map Testing

    Crap, my bad with Courtyard. I had an experiment of sorts going with that particular weapon and I completely forgot to remove it before I packaged the map. As for the random dying, I'm not sure why that's happening? This is why I hate doing map work without my own access to playing them. If...
  13. Twinreaper

    Map Testing

    Sorry about that Scrapy, I should have listed that as a requirement to play the maps. Some or most of the items contained in my map, will just not work through conventional methods.
  14. Twinreaper

    Map Testing

    Ok here are the links for the maps... Powerhouse version 3 - http://vyrantstudios.azurewebsites.net/ ... use_v3.rar Spiral version 1 - http://vyrantstudios.azurewebsites.net/ ... ral_v1.rar Crossroads version 1 - http://vyrantstudios.azurewebsites.net/ ... ads_v1.rar Courtyard version 1 -...
  15. Twinreaper

    Map Testing

    Hmmm, I'll give the phone activation a try, can't hurt right? lol
  16. Twinreaper

    Map Testing

    If anyone here still plays custom maps at all, and has a few hours to kill I would greatly apreciate somegameplay feedback. As my copy still doesnt work since I reached my activation limit, I am unable to test my maps. Need a few people to play solo and MM to guage layout and overall game play...
  17. Twinreaper

    why are WAN kids so disrespectful lol?

    That was my point. People always cry I play legit, but use all sorts of mods either for hacking for preference tweaking. Both can give you advantages if you use them right. My point was though, using such high levels of sensitivity make it almost impossible to snap around and target your...
  18. Twinreaper

    why are WAN kids so disrespectful lol?

    Just wNt to point out an obvious flaw in the posting. Sensativity only goes to 10. There is no 15. Even with a high sensativity, you cant snap aim with that precision.
  19. Twinreaper

    Hacker named as "ideathsniper"

    Ideathsniper, a couple select videos that you "choose" to post online does not prove that you dont hack. One more time you disrespect another member with your broken english and stfu attitude, I will intervene. That being said, the rest of you need to drop the attitude as well. If you have no...
  20. Twinreaper

    Halo Reach HUD settings

    ^^ DING DING DING! We have a winner! Yeah, unfortunately Powerhouse has been the bane of my existence for over a year now. The map first started getting worked on by me on December 30th, 2012. I have made quite a good bit of progress and the map is almost ready for it's final light pass...